Play begins with Player I and proceeds clockwise.Īdmirals may only attack/target the enemy Admiral across from them and/or bases controlled by that Admiral. The team going second (Team B) gets a five-card starting hand. The team going first (Team A) gets a three-card starting hand. The Emperors sit facing each other, flanked by their teammates (Admirals) on either side:Īdmirals start the game with 50 Authority. Players split into two teams of three, with each team choosing one teammate to be their Emperor. When a team's Authority is reduced to zero, all players on that team are defeated. Teammates may also pool their respective Trade to acquire cards from the Trade Row.Īs long as any player on a given team has an Outpost in play, that team may not be attacked and any non-outpost Bases belonging to that team may not be at- tacked or targeted by opponents. Teammates may work together to destroy Bases, using a combination of Combat from their respective Combat Pools. Discard and Draw Phases at the same time.Įach player still has their own Trade and Combat Pool and still makes their own decisions regarding playing cards, acquiring cards, ability activations and attacking. Each team takes turns (rather than each player), teammates going through their Main. Randomly determine which team will go first Players on that team get three-card starting hands: players on the opposing team get five-card starting hands. Discard Pile and in-play zone (for example, your teammate's in-play cards won't trigger your Ally Abilities). Each individual player has their own personal deck. Each three-player team has a shared score of IOO Authority.Īll players on a team share an Authority score.Each two-player team has a shared score of 75 Authority.If the player to your left is defeated, the next player to your left can then be attacked/targeted. On their turn, players may only attack/target the player to their left and/or the Bases belonging to players on their left and right. The last player alive wins the game! Hunter On their turn, players may attack/target any combination of Bases and players. All other players get a five-card starting hand. The player going second gets a four-card starting hand. Play proceeds clockwise around the table. Randomly determine which player is going first That player gets a three-card starting hand. Outposts belonging to one opponent do not prevent you from attacking other players or attacking/targeting the Bases other players control. Unless otherwise specified, all the standard two-player rules apply to multiplayer. Star Realms is designed to support a wide variety of multi- player formats.
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